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Multi-Action Dialog Policy Learning from Logged User Feedback

arXiv.org Artificial Intelligence

Multi-action dialog policy, which generates multiple atomic dialog actions per turn, has been widely applied in task-oriented dialog systems to provide expressive and efficient system responses. Existing policy models usually imitate action combinations from the labeled multi-action dialog examples. Due to data limitations, they generalize poorly toward unseen dialog flows. While reinforcement learning-based methods are proposed to incorporate the service ratings from real users and user simulators as external supervision signals, they suffer from sparse and less credible dialog-level rewards. To cope with this problem, we explore to improve multi-action dialog policy learning with explicit and implicit turn-level user feedback received for historical predictions (i.e., logged user feedback) that are cost-efficient to collect and faithful to real-world scenarios. The task is challenging since the logged user feedback provides only partial label feedback limited to the particular historical dialog actions predicted by the agent. To fully exploit such feedback information, we propose BanditMatch, which addresses the task from a feedback-enhanced semi-supervised learning perspective with a hybrid objective of semi-supervised learning and bandit learning. BanditMatch integrates pseudo-labeling methods to better explore the action space through constructing full label feedback. Extensive experiments show that our BanditMatch outperforms the state-of-the-art methods by generating more concise and informative responses. The source code and the appendix of this paper can be obtained from https://github.com/ShuoZhangXJTU/BanditMatch.


Smooth Calibration, Leaky Forecasts, Finite Recall, and Nash Dynamics

arXiv.org Artificial Intelligence

We propose to smooth out the calibration score, which measures how good a forecaster is, by combining nearby forecasts. While regular calibration can be guaranteed only by randomized forecasting procedures, we show that smooth calibration can be guaranteed by deterministic procedures. As a consequence, it does not matter if the forecasts are leaked, i.e., made known in advance: smooth calibration can nevertheless be guaranteed (while regular calibration cannot). Moreover, our procedure has finite recall, is stationary, and all forecasts lie on a finite grid. To construct the procedure, we deal also with the related setups of online linear regression and weak calibration. Finally, we show that smooth calibration yields uncoupled finite-memory dynamics in n-person games "smooth calibrated learning" in which the players play approximate Nash equilibria in almost all periods (by contrast, calibrated learning, which uses regular calibration, yields only that the time-averages of play are approximate correlated equilibria).


On the Convergence of Tsetlin Machines for the XOR Operator

arXiv.org Artificial Intelligence

The Tsetlin Machine (TM) [1] employs groups of Tsetlin Automata (TAs) [2], which operate on binary data using propositional logic. Via a game-theoretic collaboration scheme, the TAs self-organize to capture the distinct patterns in the data. In brief, each group of TAs builds a conjunctive clause that captures a specific pattern. The dynamics of the collaboration involves three interacting mechanisms. High pattern recall is enforced by a resource allocation mechanism that diversifies clause construction. Simultaneously, a mechanism that forces the clauses to capture frequent patterns combats overfitting. Finally, without compromising high pattern frequency, the discrimination power of the clauses is optimized by injecting discriminative features. TMs provide two main advantages: transparent inference and learning combined with hardware-near building blocks.


Planning with Durative Actions in Stochastic Domains

Journal of Artificial Intelligence Research

Probabilistic planning problems are typically modeled as a Markov Decision Process (MDP). MDPs, while an otherwise expressive model, allow only for sequential, non-durative actions. This poses severe restrictions in modeling and solving a real world planning problem. We extend the MDP model to incorporate -- 1) simultaneous action execution, 2) durative actions, and 3) stochastic durations. We develop several algorithms to combat the computational explosion introduced by these features. The key theoretical ideas used in building these algorithms are -- modeling a complex problem as an MDP in extended state/action space, pruning of irrelevant actions, sampling of relevant actions, using informed heuristics to guide the search, hybridizing different planners to achieve benefits of both, approximating the problem and replanning. Our empirical evaluation illuminates the different merits in using various algorithms, viz., optimality, empirical closeness to optimality, theoretical error bounds, and speed.